Quintin Lim | Game Designer
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A fast-paced stealth game with an emphasis on speed and style.
Herd finnicky goblins to prepare for war.
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Play minigames to reduce a game's file size.
A prototype I developed for common horror game mechanics and AI in horror games
A small level I made for an existing project. I used this to practice my level design skills, Unreal Sequencer, and mechanic prototyping